Add Post Processing to your Game
Post-processing is one of those features that can take a dull canvas and make it instantly pop!
With Unity the process is rather simple.
When using Unity v 2020, the first step is to add a “Global Volume”:
By default, the “Profile” field shows none. Let’s create a profile by clicking on “New”:
From here, we can add the effects we want by clicking on “Add Override” and selecting them:
You can add as many as you like from the list. Here, I’ve chosen bloom.
When using bloom, you want to make sure that your material is using “Emission”:
Now you can simply adjust the intensity to your liking: