Add Post Processing to your Game

Post-processing is one of those features that can take a dull canvas and make it instantly pop!

With Unity the process is rather simple.

When using Unity v 2020, the first step is to add a “Global Volume”:

By default, the “Profile” field shows none. Let’s create a profile by clicking on “New”:

From here, we can add the effects we want by clicking on “Add Override” and selecting them:

You can add as many as you like from the list. Here, I’ve chosen bloom.

When using bloom, you want to make sure that your material is using “Emission”:

Now you can simply adjust the intensity to your liking:



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